<meta charset=UTF-8> <script src="http://spelprogrammering.nu/simple.js"> function start() { math.DDDPerspective = false; math.rotate3D(0.2,-0.1,0); math.axes3D(); a = {x: 1, y: 0, z: -3}; b = {x: 3, y: 2, z: -1}; alpha = {x: 1, y: 0, z: -1}; beta = {x: 3, y: 0, z: -3}; gamma = {x: 3, y: 0, z: -1}; math.line3D(a.x, a.y, a.z, gamma.x, gamma.y, gamma.z, "red"); math.line3D(a.x, a.y, a.z, alpha.x, alpha.y, alpha.z, "gray"); math.line3D(gamma.x, gamma.y, gamma.z, alpha.x, alpha.y, alpha.z, "gray"); math.line3D(b.x, b.y, b.z, gamma.x, gamma.y, gamma.z, "black"); math.point3D(a.x, a.y, a.z, "green"); math.text3D(a.x-0.35, -0.05, -3.5, "p1", "green"); math.point3D(b.x, b.y, b.z, "red"); math.text3D(b.x-0.65, 1.5, -3.5, "p2", "red"); math.text3D(a.x-0.15, -0.4, -3.5, "d"); math.text3D(a.x+0.4, -0.47, -3.5, "e"); math.text3D(1.6, -0.20, -3.5, "a", "orange"); math.text3D(-3, 2, -3.5, "a² = d² + e²"); math.text3D(-3, 1.5, -3.5, "d = p2.z-p1.z"); math.text3D(-3, 1, -3.5, "e = p2.x-p1.x"); } </script>