<script src="http://spelprogrammering.nu/simple.js"> function start() { ball = {sx: 0, sy: 0, v0: 100, alpha: pi/4}; world = {g: -9.8, t: 0}; ball.v0x = ball.v0 * cos(ball.alpha); ball.v0y = ball.v0 * sin(ball.alpha); } function update() { world.t += 0.1; ball.sy = ball.v0y*world.t + (world.g*world.t*world.t) / 2; ball.sx = ball.v0x*world.t; clearScreen(); circle(ball.sx, totalHeight - ball.sy, 20, "black"); } </script>