<script src="http://spelprogrammering.nu/simple.js">
function start()
{
ball = {sx: 0,
sy: 0,
v0: 100,
alpha: pi/4};
world = {g: -9.8,
t: 0};
ball.v0x = ball.v0 * cos(ball.alpha);
ball.v0y = ball.v0 * sin(ball.alpha);
}
function update()
{
world.t += 0.1;
ball.sy = ball.v0y*world.t + (world.g*world.t*world.t) / 2;
ball.sx = ball.v0x*world.t;
clearScreen();
circle(ball.sx, totalHeight - ball.sy, 20, "black");
}
</script>