<script src="http://spelprogrammering.nu/simple.js">
function start()
{
math.rotate3D(0.2, 0.25, 0.36);
p = {x: 1, y: 1, z: 1};
}
function update()
{
clearScreen();
math.axes3D();
math.point3D(p.x, p.y, p.z, "green");
p = math.calculate3DRotatedCoordinates(p.x, p.y, p.z, 0, 0.02, 0);
}
</script>