<script src="http://spelprogrammering.nu/simple.js">
function start()
{
  math.rotate3D(0.2, 0.25, 0.36);
  p = {x: 1, y: 1, z: 1};
}

function update()
{
  clearScreen();
  math.axes3D();
  math.point3D(p.x, p.y, p.z, "green");

  p = math.calculate3DRotatedCoordinates(p.x, p.y, p.z, 0, 0.02, 0);
}
</script>
        
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